With the recent release of the shooter RPG The first descendantThousands of players have found their new favorite game and spent dozens of hours unlocking all the areas and modifying their character to ensure victory and destroy their enemies.
With so many options, it can be a little difficult to start the game with a specific build in mind. Bunny is a great character for players who want a fast-paced experience paired with agility and a hail of bullets. She is not too sturdy, however, so avoiding damage is key to survival. Here are the best mods for bunny to gain an advantage in battle.
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6 Superconductors
A strong module to maintain electric shock resistance
Location |
GraveWalker Devouring Battles |
---|---|
Capacity costs |
16 |
Module socket type |
Xantic |
Hare is one of the fastest characters in The first descendantrelying not only on her speed but also her electrical powers to defeat enemies and destroy anyone who crosses her path. She is great for players looking for a lightning-fast experience and a more than decent DPS damage rate. Bunny has a wide range of options when it comes to the best weapons and modules to combine – and the Superconductor module is a good example of this.
As many players know by now, the more Bunny runs, the more electricity she collects. She can then unleash this on her enemies to cause massive damage. The superconductor module, in short, reduces the opponents’ ATK to the electric shock effect that Bunny can cause. This works wonders to preserve Bunny’s electrical energy while disabling any damage negation that could reduce its effectiveness.
5 High voltage
A fair compromise for more damage
Location |
Executioner Interception Battles |
---|---|
Capacity costs |
15 |
Module socket type |
malachite |
It is well known that Bunny is good at dealing with multiple enemies at once, as well as the fearsome Colossus, who looms over The first descendant. One of her best things is her attack range and how it can affect enemies, however her base range can be increased even further, which can be ideal when players are surrounded and outnumbered.
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By using the high voltage module, Bunny can save a considerable amount of additional ATK damage and range by balancing the number of enemies her attacks can hit. Players hit fewer enemies in combat but die faster, and even those far away can be affected by Bunny’s attacks.
4 Electrical transition
Faster shield regeneration comes at a price
Location |
Sterile Land, White-Night Gulch, Void Fusion Reactor and Mission Monster |
---|---|
Capacity costs |
14 |
Module socket type |
Sky blue |
One of the most entertaining activities in The first descendant is to run with Bunny across the map and defeat loads of enemies in a flash. This not only makes for a great experience, but also allows the character to charge up her electric attacks. By Speed of light Ability, players increase Bunny’s running speed, which can be very helpful in avoiding enemy attacks. However, if they use the Electrical transition modulethey must sacrifice part of the power charge gained from using this skill in order to achieve continuous shield regeneration in proportion to the distance traveled.
This module is ideal for players who prefer defense over attack and want a sense of security through continuous shield regeneration. Players who are confident in their evasion skills can do without this module. After all, who needs a strong shield when the enemy isn’t hitting you?
3 Bionic fuel
Mana conservation in exchange for health
Location |
Frost Walker Interception Battles |
---|---|
Capacity costs |
16 |
Module socket type |
Rutile |
It seems that most of the modules of The First Descendant are heavily based on sacrificing one thing to gain another. Bionic fuelmodule is no exception, as it allows players to use HP instead of MP when they Speed of light Skill. This can be very useful for getting as much MP as possible during the game’s missions, as it can be harder to get than replenishing Bunny’s HP.
However, the trade-off between MP and HP comes at a price. The speed at which Bunny can run while using the Speed of Light ability is reduced, often making the purpose of using it questionable. Ultimately, it’s a matter of personal preference, but there’s no denying that the option this mod provides is great.
2 Electrical capacitor
A powerful attack with passive area of effect
Location |
Vaspers – Tomb and Mission Monster (Normal and Hard) |
---|---|
Capacity costs |
14 |
Module socket type |
Xantic |
Attacks with a passive area of effect, or “AoE,” are nothing new in video games. Being able to deal extra damage with a secondary attack while still focusing on hitting enemies hard has always been a treat for gamers around the world. Thankfully, the Electric Condense Mod Bunny allows for just that. With this mod, players can Change Bunny’s maximum power into a form that deals damage around her.
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This is ideal for situations where Bunny is surrounded and needs a helping hand to deal extra damage. With a capacity cost of 14 and a Xantic module socket type, there’s nothing wrong with using the Electric Condense Module while Bunny decimates enemies.
1 Electric charge
Location |
Pyromaniac Interceptions (Hard) |
Capacity costs |
13 |
Module socket type |
malachite |
And last but not least Electric charge module is one of the best in the game. Not only does it have a relatively low capacity cost of 13, but it also deals an incredible amount of damage. In short, this mod increases landing damage after Rabbit Foot’s double jump, which in and of itself causes a lot of damage if it hits enemies multiple times.
This mod can be a huge advantage when going up against resilient enemies. The damage boost it provides greatly reduces the number of hits needed to take them all down, allowing Bunny to hop around the map and live up to her well-earned name.